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Question by Lee-OReilly · Jul 04, 2017 at 03:20 PM · javascriptrigidbody.addforcepivotcenterpivot-point

Rigidbody and addforce to center of object? JS

Hi guys!

Currently I have an object that jumps up using the rigidbody.addforce function but now I realize I need the force to go to the center of the object or a pivot point (it is linked with a fixed joint to another object) and not just up. Currently it looks like this : if (Input.GetKeyDown (KeyCode.Space)){ GetComponent.<Rigidbody>().AddForce(new Vector3(0, 10, 0),ForceMode.Impulse);

but I don't know how to change the new Vector3 to the center/pivot of the object. Help would be greatly appreciated.

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Answer by FunIsDangerous · Jul 04, 2017 at 03:27 PM

This should work

 GetComponent.<Rigidbody>().AddForceAtPosition(new Vector3(0, 10, 0), transform.position, ForceMode.Impulse);

Also, for optimization's sake, you should have a variable Rigidbody rigidbody, and on Start set it to GetComponent.<Rigidbody>() instead of getting it each time.

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avatar image Lee-OReilly · Jul 04, 2017 at 03:35 PM 0
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Thank you so much but (new Vector3(0, 10, 0) still makes it just go up right? I'm missing the part where the force is actually going to a targeted object.

avatar image FunIsDangerous Lee-OReilly · Jul 04, 2017 at 03:36 PM 0
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It should go up, yeah

avatar image Lee-OReilly FunIsDangerous · Jul 04, 2017 at 03:37 PM 0
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Right but I want it to go into the direction of the center of the object not up :P

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Answer by Lee-OReilly · Jul 04, 2017 at 03:42 PM

Thanks I got it!

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