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Question by mitti2000 · Feb 26, 2013 at 06:43 AM · collisioncolliderspeedcharacter controller

Collision update speed

Hi there

I hope the titel is not confusing. I didn't know how to phrase my problem. For practicing puposes I'm trying to recreate Temple Run. I'm working right now on the script to "pick up" coins. The way I programmed the game so far is, that the players position is fixed and the ground and the coins are moving towards him. The player has a character controller atached to it and following script:

 function OnTriggerEnter (other : Collider) {
    Destroy(other.gameObject);
 }

The coins have a box collider attached to them, set on trigger.

I have three "rows" where coins can spawn (like in temple run). The script kinda works on the left and right. I can pick up coins. But not all of them. The script "skips" a few. But in the middle it doesn't work at all.

Some ideas why that is?

Thanks, mitti2000

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avatar image robertbu · Feb 26, 2013 at 07:28 AM 0
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You might try upping the physics solver count. Go to Edit/Project Setting/Physics.

You might also change the Collision Detection on the Rigidbody component to "Continuous".

avatar image mitti2000 · Feb 26, 2013 at 11:22 AM 0
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Uppint the solver count helped for the left and right coins. But I didn't have a rigidbody on the coins. I added that and now everything works perfect. Thanks

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