- Home /
Ragdoll collision precision
Hi, I am making some ragdolls for my game and I have a couple of questions.
The actual physical representation of the ragdoll is just an approximation? or is it the actual skinned model? Primitives maybe?
If it is just some primitives/simple shapes and joints, how do games like Halo get pixel perfect collision detection? You can shoot between the legs, arm and chest, etc; and it's nearly perfect.
Also, while I am here, is it possible to perform a raycast on a purely graphical object, such as a character inside the character controller?
Your answer
Follow this Question
Related Questions
Physics required for collision detection? 2 Answers
AI Players Movement for Rolling Ball Game 0 Answers
Bounce not always triggering 0 Answers
Physics.Raycast doesn't work with all collidables 1 Answer
RayCast Nearest Character 0 Answers