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Question by Louis-LCM · Feb 19, 2015 at 05:47 AM · inputplayercontrollertouch controls

Touch input

Hi everyone. I have a Player script to control my player. My keyboard controls are working perfectly. But my problem is at my mobile touch input. The jump input work... But the right and left arrows are don't. I'm calling the Left and Right functions with the unity UI button.

alt text

Here is my script :

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
     
     
     private bool _isFacingRight;
     private CharacterController2D _controller;
     private float _normalizedHorizontalSpeed;
     
     public float MaxSpeed = 8;
     public float SpeedAccelerationOnGround = 10f;
     public float SpeedAccelerationInAir = 5f; 
     
     public bool IsDead { get; private set; }
 
 public void Awake(){
         _controller = GetComponent<CharacterController2D>();
         _isFacingRight = transform.localScale.x > 0;
     }
     
     public void Update()
     {
         if (!IsDead)
         HandleInput();
 
         var movementFactor = _controller.State.IsGrounded ? SpeedAccelerationOnGround : SpeedAccelerationInAir;
         
         // Resharper disable ConvertIfStateToConditionalTernaryExpression
         
         if(IsDead)
             _controller.SetHorizontalForce(0);
         else
             _controller.SetHorizontalForce(Mathf.Lerp(_controller.Velocity.x, _normalizedHorizontalSpeed * MaxSpeed, Time.deltaTime * movementFactor));
         
     }
     
     
 
     public void Kill()
     {
         _controller.HandleCollisions = false;
         collider2D.enabled = false;
         IsDead = true;
         
         _controller.SetForce(new Vector2(0, 20));
     }
     
     public void RespawnAt(Transform spawnPoint)
     {
         if (!_isFacingRight)
             Flip();
         
         IsDead = false;
         collider2D.enabled = true;
         _controller.HandleCollisions = true;
         
         transform.position = spawnPoint.position;
     }
     
     
     public void InputRight(){
         {
             _normalizedHorizontalSpeed = 1;
         if (!_isFacingRight)
             Flip();
         }
     }
     
     public void InputLeft(){
             
         if (_isFacingRight)
             Flip();
         _normalizedHorizontalSpeed = -1;
         }
 
     public void InputJump(){
         if (_controller.CanJump)
         {
             _controller.Jump();
         }
 
     }
     
     
     void HandleInput()
     {
         
         if (Input.GetKey(KeyCode.D))
         {
             _normalizedHorizontalSpeed = 1;
             if (!_isFacingRight)
                 Flip();
         }
         else if (Input.GetKey(KeyCode.A))
         {
             _normalizedHorizontalSpeed = -1;
             if (_isFacingRight)
                 Flip();
         }
         else
         {
             _normalizedHorizontalSpeed = 0;
         }
         
         if (_controller.CanJump && Input.GetKeyDown(KeyCode.Space))
         {
             _controller.Jump();
         }
     }
 
     private void Flip()
     {
         transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
         _isFacingRight = transform.localScale.x > 0;
     }
 }


rightinput.png (25.8 kB)
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avatar image meat5000 ♦ · Feb 18, 2015 at 11:24 PM 0
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Add some Debug to find out if the buttons are actually being pressed.

avatar image Louis-LCM · Feb 19, 2015 at 01:25 PM 0
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yes ... They are pressed because my player is facing right and left ... but he's not moving ...

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Answer by kbaloch · Feb 19, 2015 at 12:45 PM

you can not use like this, you should use OnGui() for input like this

 void OnGUI() {
 
 if(GUI.Button(new Rect("your button positon"),"Right")) {
 // your staf code goes here for right button
 
 } else
 if(GUI.Button(new Rect("your button positon"),"Left")) {
 // your staf code goes here for left button
 }
 
 }
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avatar image meat5000 ♦ · Feb 19, 2015 at 12:45 PM 0
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It sppears OP is using the new UI interface.

avatar image Louis-LCM · Feb 19, 2015 at 01:24 PM 0
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With OnGUI don't work ... It make my player moving and I can't stop it ...

avatar image kbaloch · Feb 20, 2015 at 10:40 AM 0
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use bool values. set it true in gui for left and right and change its value to false after your move code with the use of conditions

avatar image Louis-LCM · Feb 20, 2015 at 12:17 PM 0
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Now it works ... but don't work to press multiple buttons ... Ex:press right and jump

avatar image kbaloch · Feb 20, 2015 at 01:25 PM 0
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accept my answer and what do you mean by multiple press?

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