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Question by gkepets · Feb 17, 2016 at 12:08 AM · androidadsunityads

My ad doesnt play on startup...

I want it so my Unity Ad plays on startup. Right now the only way i can get it to work is with a button that triggers the function... Im using the standard example code!

using UnityEngine; using UnityEngine.Advertisements;

 public class UnityAdsExample : MonoBehaviour
 {
     public void ShowAd()
     {
         if (Advertisement.IsReady())
         {
             Advertisement.Show();
         }
     }
 }
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avatar image voporak5 · Feb 17, 2016 at 01:16 AM 3
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Did you do

void Start() { ShowAd(); }

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Answer by TheMrAngel · Feb 17, 2016 at 09:42 PM

@voporak5 may be right. Are you calling the method ShowAd() at Start(), so it gets triggered?

If you do, maybe the problem is that you didn't initialize the ad before. I think you already did it because you said that you can trigger and ad with a button, BUT, if not:

Make sure to put this at the Start() method in order to initialize the advertisements:

   Advertisement.Initialize ("gameID", true);

So the engine will start downloading and preparing the Ads in order to show them later.

  • gameID is the game ID you get at the Unity Ads dashboard when you registered your app.

  • And you can set true or false (true will show just false ads, intended just for testing purposes).

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avatar image gkepets · Feb 21, 2016 at 07:06 PM 0
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Ive used Unity Ads before, and the new dashboard kinda confuses me... but this solved the problem. Thanks so much

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