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Question by
danlinenberg · Oct 01, 2015 at 05:21 PM ·
guibuttoncanvasevents
Event trigger for instantiated objects
Hi,
I'm trying to use the event trigger for a button that controls a function within a gameobject. Everything works fine when I link my button's event trigger to the object within the scene, but when the object is instantiated (a prefab), the button doesn't work.
Is there some kind of trick I'm missing?
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