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Question by Eco-Editor · Aug 19, 2018 at 11:19 AM · listfor-loopobject pooliteratepick up object

Choose 10 items on each iteration

Hello all,

I have a list of 100 wasps in a scene. I need to pick 10 waspss at button press, overall 10 iterations. Once the group of 10 objects was picked they do something.

this is the script:

     public void LessWasps()
     {
         for (int i = Wasps.Count -1; i>10; i--) //i=10 so once all the bees are out this wont work
         {
             WaspDriver wasp = Wasps[i];
             wasp.ResetTargets(false);
             StartCoroutine(SmoothRotate(wasp.gameObject, Quaternion.Euler(0, 180, 0), 1.5f, () =>
             {
                 StartCoroutine(TravelCoroutine(wasp.gameObject, WaspWindowWaypointPosition.Center, PhaseTransitionTime, postAction: () =>
                 {
                     StartCoroutine(TravelCoroutine(wasp.gameObject, Vector3.up * 200 + Vector3.back * 200, PhaseTransitionTime, postAction: () => Destroy(wasp)));
                 }));
             }));
         }
     }



 
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Answer by dalessan9 · Aug 19, 2018 at 10:24 PM

This will loop until i < 10 -- i starts at 100 -- so it'll do 91 loops when it's called.

 for (int i = 0; i != 10; i++;)
 {
 // will do 10 loops then stop
 }
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avatar image Eco-Editor · Aug 20, 2018 at 07:39 AM 0
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Thanks for your answer @dalessan9 However this didn't do the trick for me yet..... and I found something online that might help: https://stackoverflow.com/questions/319973/how-to-get-first-n-elements-of-a-list-in-c

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