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Question by NiAX14 · May 02, 2019 at 10:26 AM · audiotriggerresetonceonly

Sound on trigger script only plays once.

Hey guys,

I have this sound on trigger script, that only trigger the sound once, and then I have to reset the game to "re-trigger" the sound. What do I have to change to get the sound trigger to "reset", when I exit the trigger zone, so I can trigger the sound infinite times?

 public class play_sound_on_trigger : MonoBehaviour
 {
     public bool activateTrigger = false;    
     public GameObject textO;
     public GameObject Sound;    
     void Start()
     {
         textO.SetActive(false);
         Sound.SetActive(false);
     }
     void Update()
     {    
         if (activateTrigger && Input.GetKey(KeyCode.E))
         {
             textO.SetActive(false);
             Sound.SetActive(true);
         }
     }
     void OnTriggerEnter(Collider col)
     {
         if (col.gameObject.tag == "Player")
         {
             textO.SetActive(true);
             activateTrigger = true;
         }    
     }   
     void OnTriggerExit(Collider col)
     {
         if (col.gameObject.tag == "Player")
         {
             textO.SetActive(false);
             activateTrigger = false;
         }    
     }
 }

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