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Question by henrywoodaqp · Feb 23, 2021 at 11:06 PM · lerpslider

How to lerp health slider

I'm making a health bar, from the Brackey's tutorial, I've tried lerp a million different ways and nothing, it moves at fractions, speed doesn't change anything and I'm stumped, would appreciate some help:

 using UnityEngine.UI;
 
 public class HealthBar : MonoBehaviour
 {
     public Slider healthSlider;
 
     public void SetMaxHealth(float health)
     {
         healthSlider.maxValue = health;
         healthSlider.value = health;
     }
 
     public void SetHealth(float health)
     {
         healthSlider.value = health;
     }
 }

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Answer by highpockets · Feb 24, 2021 at 01:17 AM

Well, you haven’t implemented any kind of a lerping function in there at all and you will likely want that to happen in the SetHealth function.


 private float targetHealth;
 private float timeScale = 0;
 
 private bool lerpingHealth = false;
 
 public void SetHealth( float health )
 {
     targetHealth = health;
     timeScale = 0;
     
     if(!lerpingHealth)
         StartCoroutine(LerpHealth());
 }
 
 private IEnumerator LerpHealth( )
 {
     float speed = 2;
     float startHealth = healthSlider.value;
 
     lerpingHealth = true;
 
     while(timeScale < 1)
     {
         timeScale += Time.deltaTime * speed;
         healthSlider.value = Mathf.Lerp(startHealth, targetHealth, timeScale);
     }
     lerpingHealth = false;
 }

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avatar image highpockets · Feb 24, 2021 at 01:20 AM 0
Share

You will of course need the System.Collections using directive for the IEnumerator

avatar image henrywoodaqp · Feb 24, 2021 at 01:15 PM 0
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Thank you very much, I had a devil of a time trying out lerp but for some reason it never seemed to work, either way youve helped out tremendously. Once again thanks, cheers

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