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Question by
BenR · Dec 06, 2012 at 03:28 AM ·
particlesorientationshurikenunity4
Setting particle orientation Unity 4
I am trying to have a particle emitter leave a trail of particles which are stationary in world space. I am rendering them as meshes. The particles are getting the position of the emitter fine but they are not getting the orientation of the emitter. i.e. the trail of particles is being created in the proper positions but the particles are all oriented in the same direction even though the emitter is changing orientation as it moves. Is there a way to have it work as I need it, or do I need to script my own emitter system?
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