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Question by BrandonK · May 01, 2019 at 09:29 PM · iospluginpluginsnative pluginframework

Custom swift framework in Unity iOS game

I have created a swift framework and implemented it into my Unity project in the same way as it is done in the following tutorials:

https://medium.com/@kevinhuyskens/implementing-swift-in-unity-53e0b668f895 https://medium.com/@SoCohesive/unity-how-to-build-a-bridge-ios-to-unity-with-swift-f23653f6261

The project builds and runs perfectly on my iPhone. However, I get the following errors when uploading to the App Store:

This bundle is invalid - The Info.plist file for /Payload/MyApp.app/Data/Raw/SwiftPlugin.framework is missing or could not be read.

Invalid Bundle - The bundle at '/Payload/MyApp.app/Data/Raw/SwiftPlugin.framework' does not contain a bundle executable.

The swift framework was placed in the "StreamingAssets" folder in Unity, so that it is copied through to the Xcode project. I also used the same post processing script as seen in the first tutorial. The swift framework is in a folder called "Raw" in the Xcode project, if I try moving it to the frameworks folder I get the error "Linker command failed with exit code(use -v to see invocation)" when building the application.

Any help would be much appreciated

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