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HDRP Reflection probes don't update.
I have an HDRP project where I create reflection probes at runtime. I tried to set them in Realtime/OnDemand and to call HDAdditionalReflectionData.RequestRenderNextUpdate(). And I tried to set them in "Custom" mode and to set their cubemap myself with HDAdditionalReflectionData.SetTexture(). But no matter what I do, even if the texture is good inside the probe, they don't appear in the game. They only appear when I select them in the editor.
Answer by Fred-Koa · Feb 14, 2020 at 03:28 PM
I upgraded Unity to 2020.1.0a23 and the HDRP package to 7.2.1 and it works now.
No. In fact it works when I play the game in the editor but not when I do a build...
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