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Question by Helical · May 01, 2019 at 08:02 AM · asyncblockthread

Task.Wait seems to block Unity forever, Task variable is returned from an Async function

I have been playing around with the new available async/await API

I got this simple code

     IEnumerator Start()
     {
         yield return new WaitForSeconds(3f);
         var stuffTask = DoStuffAsync();
         stuffTask.Wait();
         Debug.LogError("Finished waiting as blocking main thread");
     }
 
     private async Task DoStuffAsync()
     {
         Debug.Log("Starting async func " + Time.time);
         await Task.Delay(2000);
         Debug.Log("Finished waiting 2000 milliseconds " + Time.time);
     }
 

What I would expect is the Unity to freeze for 2 seconds. Instead what happened is it freezes forever. The thing is that if I loop

 while(stuffTask.isComplete)
 {
  yield return null;
 }

It seems that the task object is completing and its status is being set to RanToCompletion.

What does Wait() do? why does it not ever return? is it a Unity thing? should I even consider ever using this from the Unity thread?

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