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Question by Rajan95 · Oct 28, 2019 at 09:38 PM · instantiatespawnspawning problems

How do I spawn a certain amount of objects randomly between 2 positions?

I'm having trouble with implementing a wave system in my game.

Here's what I'm trying to do:

1) Set an amount for each object to spawn within the wave i.e 1 enemy and 5 objects

2) I'm instantiating from two positions which has different rotations for each, is there a way to check to see if object is spawning from left position then apply rotation x

3) I'm super new to programming so any help with this will be really appreciated!

 public class spawnManager2 : MonoBehaviour
 {
     public GameObject [] randomSpawn;
     public int spawnIndex;
 
     public GameObject[] bfPrefab;
     public int bfIndex;
    
 
     private int[] spawnRotations = {-20, 20};
     private int rotationIndex;
     private playerController playerScript;
 
     public int bombCount;
     public int fruitCount;
 
     private int fruit;
     private int bomb;
 
 
 
     // Start is called before the first frame update
     void Start()
     {
         randomSpawn[0] = GameObject.FindGameObjectWithTag("Left Spawn");
         randomSpawn[1] = GameObject.FindGameObjectWithTag("Right Spawn");
 
 
         StartCoroutine(stage1());
 
     }
 
     // Update is called once per frame
     void Update()
     {
         
         fruit = GameObject.FindGameObjectsWithTag("Fruit").Length;
 
         bomb = GameObject.FindGameObjectsWithTag("Bomb").Length;
 
 
         Debug.Log("Fruit count: " + fruit + " Bomb count: " + bomb);
 
         
 
     }
 
     IEnumerator stage1()
     {
         yield return new WaitForSeconds(1);
 
         for (int i = 0; fruit < fruitCount; i++)
 
         {
             yield return new WaitForSeconds(1);
             spawnLeft();
             fruit++;
         }
 
         for (int i = 0; bomb < bombCount; i++)
 
         {
             yield return new WaitForSeconds(1);
             spawnRight();
             bomb++;
         }
     }
 
     void spawnLeft()
     {
         bfIndex = Random.Range(0, bfPrefab.Length);
         spawnIndex = Random.Range(0, randomSpawn.Length);
 
 
         Instantiate(bfPrefab[1], randomSpawn[0].transform.position, bfPrefab[bfIndex].transform.rotation * Quaternion.Euler(0f, 0f, spawnRotations[0]));
 
         
     }
 
     void spawnRight()
     {
         bfIndex = Random.Range(0, bfPrefab.Length);
         spawnIndex = Random.Range(0, randomSpawn.Length);
 
         Instantiate(bfPrefab[0], randomSpawn[1].transform.position, bfPrefab[bfIndex].transform.rotation * Quaternion.Euler(0f, 0f, spawnRotations[1]));
 
     }



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