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Question by ecequalsm2 · Jan 08, 2016 at 05:41 PM · instantiatearrayspawnstringint

Trying to spawn enemies on only one path

I'm using the Simple Waypoint System (an awesome Unity Asset) and I want to have the enemies choose one path and follow the waypoints I've already laid out. The problem is that my path array is a string array and I'm getting an error for trying to convert it to an int. I tried converting the string array to an int array, but then I got an error because I'm referencing a SetPath(PathManager) through the Unity asset that Visual Studio is saying takes 2 arguments. I've tried inserting a second argument, but I'm clearly doing it wrong.

Can anyone tell me what I'm missing here? Here's my code block:

void SpawnEnemy (Transform _enemy) { Debug.Log("Spawning Enemy: " + _enemy.name);

     //not sure if this should be a Transform array or something
     string[] myPaths = new string[] { "Path1", "Path2", "Path3" };
     

     eMove = _enemy.GetComponent<splineMove>();

     //Want to choose Path1, but I'm getting an error
    //error: cannot implictly convert type 'string' to 'int'
     Instantiate(_enemy, eMove.SetPath(WaypointManager.Paths[myPaths["Path1"]], transform.rotation));
 }
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avatar image hulahoolgames · Jan 08, 2016 at 10:57 PM 0
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you need to access an array with index, for example myPaths[0] will return "Path1", myPaths[1] will return "Path2". Why are you referencing it as myPaths["Path1"]? This is where the compiler is saying it cannot convert string to int.

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Answer by ecequalsm2 · Jan 11, 2016 at 06:56 PM

@OG23 Thank you! That makes a lot of sense.

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avatar image hulahoolgames · Jan 11, 2016 at 07:12 PM 0
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glad it helped :)

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