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Question by FusionSausage · Oct 23, 2013 at 07:02 PM · rotate objectrandom.rangelocaleulerangles

LocalEulerAngles with random rotation doesn't work

Hi, I have a method in my script which is supposed to rotate by a random number when instantiating. The rotation script goes like this:

 newStructure.transform.localEulerAngles.y = (Random.Range (0,360));

And the error I get goes like this:

 Assets/GridBehaviour.cs(55,64): error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.localEulerAngles'. Consider storing the value in a temporary variable

Do you have any idea how I would solve this? Some Google results said that you have to have all Vector3 proprieties, but since this doesn't use Vector3 I think those are just to fool me.

Thanks!

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avatar image robertbu · Oct 23, 2013 at 07:41 PM 0
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FYI: localEulerAngles is a Vector3.

avatar image FusionSausage · Oct 23, 2013 at 08:38 PM 0
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Oh, my bad...

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Answer by zombience · Oct 23, 2013 at 07:22 PM

Unfortunately you cannot modify individual x, y, or z values of transform.position OR transform.localEulerAngles;

You must create a new Vector3, change one value, and then reassign it to the transform property.

Like so:

 Vector3 temp = newStructure.transform.localEulerAngles;
 
 temp.y = Random.Range(0, 360);
 
 newStructure.transform.localEulerAngles = temp;
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avatar image FusionSausage · Oct 23, 2013 at 08:38 PM 0
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Thank you! :)

avatar image zombience · Oct 23, 2013 at 08:42 PM 0
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anytime ^_^

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