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Question by RomJu · May 11, 2020 at 09:30 AM · iphonetexture2dimageaugmented-realityjpg

Loading of Texture 2D works on editor but not on iOs

Hey everyone ! I am currently using ARFoundation for Iphone, and in my project I used RawImage UI objects to display Jpg images.

I changed the code to load the images in the resources and automatically display them in Canvas in the scene. It worked fine on the editor but as soon as I tried on my Iphone, it doesn't seem to find any images.

I tried putting an int marker in the foreach loop that goes into the folder to see if it finds any images. The variable is incremented in editor but when testing on Iphone it stays at zero, which means it is like there aren't any images there (which is false, and it finds it when playing in editor).

I tried to play with the import settings of my images, ticking "Override for iOs" , without success.

Do you have any ideas about what can prevent my iOs device to access my images ?

EDIT : I found one part of the problem which was because of the deleted tags (see answer) but it still seems that Resources.Load doesn't work on Iphone and I don't know why.

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Answer by RomJu · May 11, 2020 at 10:12 AM

I found the solution and it wasn't because of the textures... When you remove tags from the tag list in editor, the tag then appear as "Removed", and a message tells you that this "Removed" will be deleted at the next project loading.

It doesn't bother the editor when you're testing BUT it appears that those "Removed" tags on the list block the using of tags when building on a device.

So I closed my project, and reloaded it. The "Removed" tag had disappeared. I re-built my scene and... it worked !

I spent an entire day trying to see why my Iphone didn't want to load textures and it was just because while building it found that they were removed tags..... I just had to reload.

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