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Question by Helghast Trooper · Dec 18, 2012 at 07:52 PM · physicsprefabparticlesforcedetonator

How not affect other objects with physics of Detonator?

Hi everyone!.

I am new to using Unity3D, and I'm testing Detonator. Effects, and physics are spectacular.

But that's the problem, Detonator affect all nearby objects, and have a case where I don't want to affect surrounding objects. (explosion visual effect only). In short, I don't want the objects to be affected by the explosion of other objects. I searched and on/off all options (I think) of Detonator and I can't find this. Any idea?

Greetings and thanks (Sorry for the grammar).

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Answer by TheCheese · Dec 18, 2012 at 07:56 PM

This may be helpful: http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html

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avatar image Helghast Trooper · Dec 21, 2012 at 10:55 AM 0
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Ok, "Is Trigger" is the $$anonymous$$EY!

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