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Question by J-F · Apr 30, 2019 at 09:05 AM · vector3quaternionmath

Get direction of single axis from quaternion.

Hello. I have some trouble trying to offset a vector from a center point. I'm passing my object's position and rotation to my method and creating an offset vector 3 that points to the direction of it's corresponding axis. The problem is that when i try to multiply the offset vector3 by the rotation quaternion, The rotation is applied from the point which it's offset and the resulting vector flies around everywhere. Here's my code:

         public static void DrawAxis(Vector3 pos, Quaternion rot)
         {
             var posX = pos + new Vector3(1, 0, 0);
             DrawLine(pos, posX, Color.red, 2);
             DebugDisplay.DisplayInfo(posX, "X");
 
             var posY = pos + new Vector3(0, 1, 0);
             DrawLine(pos, posY, Color.green, 2);
             DebugDisplay.DisplayInfo(posY, "Y");
 
             var posZ = pos + new Vector3(0, 0 ,1);
             DrawLine(pos, posZ, Color.blue, 2);
             DebugDisplay.DisplayInfo(posZ, "Z");
         }
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avatar image myzzie · Apr 30, 2019 at 09:21 AM 0
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You're not using the quaternion anywhere?

avatar image J-F myzzie · Apr 30, 2019 at 09:43 AM 0
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In my example code above no. As i said i tried doing rot*posX but this makes the vector fly off in the distance

avatar image akaBase · Apr 30, 2019 at 10:12 AM 0
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If I'm understanding you I thinking what you are looking for is Quaternion.LookRotation

avatar image J-F akaBase · Apr 30, 2019 at 10:25 AM 0
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Sort of. What i'm actually looking for is rotating a vector3 point along a predeter$$anonymous$$ed point by a quaternion.

avatar image akaBase J-F · Apr 30, 2019 at 10:34 AM 0
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You mean you want an object to rotate around another object/point in space?

If so check out Transform.RotateAround

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