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               Question by 
               web · Apr 30, 2019 at 05:01 AM · 
                scripting problemvrtutorialoculus  
              
 
              Does Oculus Go still require importing Oculus libraries?
As of 4/30/19, and using Unity 2018.3.12, can I work with the Oculus Go hand controller and NOT need to import all the OVR library stuff? Can I use generic XR input? If so, please, is there any example or documentation on how to track and draw the control? I understand I may need to still import the model of the controller, I just really need to get the orientation and button state.
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              koobas.hobune.stream
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