2D sprites conflicting with 3D tiles. Shader help?
As shown within the yellow ring, I'm having a weird issue with my 2.5D sprites (flat images that appear 3D) and actual 3D cubes (texturized). Was wondering if anyone here could lend some insight as to where I need to start? I've tried assigning layers but for some reason, the sprite on bots always appear beneath the 3D cube.
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