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Question by Sarchophagi · Apr 29, 2019 at 09:26 PM · 2d-platformercollider2dtilemapladder

How to detect CompositeCollider2D shape center?

I'm using composite collider 2d as triggers in my tilemap to define ladders. The problem is trying to get data on the specific ladder I am colliding with. I need the x value of the ladder's center so I can center the player while climbing.

I would normally use the Collider2D in OnTriggerEnter2D and use the bounds to determine center of the ladder, but with using the composite collider, all the tiles in the tilemap are used to determine bounds.

alt text
I think the solution must have something to do with 'shapes', because when I debug collision.shapeCount it gives me the right number of chains (2 in the example case)

 void OnTriggerEnter2D(Collider2D collision) {
     if (collision.transform.CompareTag("Chains")) {
         Debug.Log("n of chains: " + collision.shapeCount);
         //Debug.Log(collision.bounds.center);  - nope
         //Debug.Log(collision.composite.bounds.center);  - nope
         BeginClimb();
     }
 }


So, is there a way to get data on the specific single ladder 'shape' collider that we are hitting and not the entire tilemap object?

Thanks!

forum-chains.png (89.1 kB)
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