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Why my Fallen object keeps moving after it fell and stopped?
I tried a physics test. A cube to serve as the floor. Well i elongated it and made it a big surface
Then i have a table in the air and it will fall.
Well it falls and comes to a stop but then it keep like twitching and moving as if it fell over again. What's this about?
At one time i did a test and it fell to the surface , then kept twitching and then fell through the surface after that.
**Update doing more tests* Ok I so this is what's happeing
the table falls to the ground and tiny bit after it falls and stops..it keeps twitching over and over,, then even though it fell on it's side, it twitches and it rotates..then it's upright.. then it falls through the floor.( i used a primitive cube (scaled) )
What kind of colliders and settings do you have defined on the table and floor? Do you have Rigidbody on both, with what settings?
In addition to what @getyour411 said, also present your rigid-body settings as well as physics material settings.
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