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Set generated text size inside layout group
I'm trying to make my own text generation. I use TextGenerator to create text mesh and then I assign this mesh to the CanvasRenderer of my game object. The problem is that I can't set the size of my game object, because it's parent has VerticalLayoutGroup component. I have to attach LayoutElement to my game object and set it's PreferredWidth and PreferredHeight to set the size. As I know, Unity's Text somehow sets it's size inside LayoutGroup without LayoutElement. How can I achieve the same functionality?
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