Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
-1
Question by Bubbalooch · Jan 07, 2016 at 01:11 PM · scripting beginner

I need a health script.

I am currently creating a fps, and I need a script that will help me monitor health. All the scripts I have used just don't work. I am an average programmer, and am somewhat new to C#. The last script I used, just coulden't reference a GUI text. (I'm in Unity 5.3.1) I don't know where to put the heath script, how to display GUI, or how to create AI. Please, I'm just looking for a little help. If you can give me a script in C# that I can use, it would help out a ton. JavaScript will also work, but C# is preferred. If you need to know anything aboutmy program for extra info, I will supply it. Here are a few scripts i have, and what they do.

The character controlling mechanic:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent (typeof(CharacterController))]
 public class FirstPlayerController : MonoBehaviour {
 
     public float movementSpeed = 5.0f;
     public float mouseSensitivity = 5.0f;
     public float jumpSpeed = 5.0f;
 
     float verticalRotation = 0;
     public float upDownRange = 60.0f;
 
     float verticalVelocity = 1.0f;
 
     CharacterController characterController;
 
     // Use this for initialization
     void Start () {
         Screen.lockCursor = true;
         characterController = GetComponent<CharacterController>();
     }
 
     // Update is called once per frame
     void Update () {
         // Rotation
 
         float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity;
         transform.Rotate(0, rotLeftRight, 0);
 
 
         verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
         verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
         Camera.main.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
 
 
         // Movement
 
         float forwardSpeed = Input.GetAxis("Vertical") * movementSpeed;
         float sideSpeed = Input.GetAxis("Horizontal") * movementSpeed;
 
         verticalVelocity += Physics.gravity.y * Time.deltaTime;
 
         if( characterController.isGrounded && Input.GetButton("Jump") ) {
             verticalVelocity = jumpSpeed;
         }
 
         Vector3 speed = new Vector3( sideSpeed, verticalVelocity, forwardSpeed );
 
         speed = transform.rotation * speed;
 
 
         characterController.Move( speed * Time.deltaTime );
 
         if (Input.GetKeyDown (KeyCode.Escape)) {
             Screen.lockCursor = false;
         }
     }
         
 }




Here is the shooting mechanic: using UnityEngine; using System.Collections;

 public class FP_Shooter : MonoBehaviour {
 
     public GameObject bullet_prefab;
     float bulletImpulse = 60f;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetButtonDown("Fire1")) {
             Camera cam = Camera.main;
             GameObject thebullet = (GameObject)Instantiate (bullet_prefab, cam.transform.position + cam.transform.forward, cam.transform.rotation);
             thebullet.GetComponent<Rigidbody>().AddForce (cam.transform.forward * bulletImpulse, ForceMode.Impulse);
 
         }
     
     }
 }
 

I have a prefab- "Bullet" - the object used as a bullet.

And this is the script for the GUI to display ammo. (NEVER WORKED, COULD NOT SEE GUI TEXT)

 var health = 300;
 var ammo = 100;
 
 function Update(){
 this.GetComponent.<GUIText>().text = "Ammo: " + ammo.ToString();
 }


Any help at all would be great. Thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BackslashOllie · Jan 08, 2016 at 01:40 PM 0
Share

Have you tried implementing this health script:

https://unity3d.com/learn/tutorials/projects/s$$anonymous$$lth/player-health

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

38 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't change light colour. 1 Answer

How do I inactivate Text in a script? 2 Answers

Here how do I attach the gameObject to the Script in Unity? 2 Answers

How to access camera Dont Clear in camera clear flags using c# 1 Answer

Player boundary restriction 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges