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Question by Kirbsssys · Oct 11, 2021 at 01:19 AM · collisioncollideritem pickup

I want to know how to wait before I can pick up something

Here's my pickup code for my 2 items

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class ItemPickup : MonoBehaviour
 {
     public Inventory inventory;
     private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Rock")
     {
         inventory.rockAmount += 1;
         Destroy(other.gameObject);
     }
     if (other.tag == "Log")
     { 
         inventory.logAmount += 1;
         Destroy(other.gameObject);
     }
   }
 }

And I want to know how to make it wait like 3 seconds before being able to pick up an item if I grabbed the other item

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Answer by Eno-Khaon · Oct 11, 2021 at 01:55 AM

If we assume that you want to be able to sit on another item until you're allowed to pick it up, it might look something like this:

 public float pickupInterval = 3f;
 
 // This can be set to -pickupInterval in Start() instead, based on preference
 float lastPickupTime = Mathf.negativeInfinity;
 
 // Check every frame, in case player is sitting on a pickup
 void OnTriggerStay(Collider other)
 {
     // If it's been at least interval-seconds since last pickup...
     if(Time.time - lastPickupTime > pickupInterval)
     {
         // Processes faster than ([tag] == "string")
         if(other.CompareTag("rock"))
         {
             inventory.rockAmount += 1;
             lastPickupTime = Time.time;
             Destroy(other.gameObject);
         }
         else if(other.CompareTag("Log"))
         {
             // etc.
         }
     }
 }
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Answer by Nick123451 · Oct 11, 2021 at 02:19 AM

I'm no expert on the best way to do this but I will give it a shot. Let me know if this works.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ItemPickup : MonoBehaviour
 {
     public Inventory inventory;
 
     [SerializeField] private float delay = 3.0f; // this is the wait time
     private float timer = 0;
     private bool isPickingUp = false;
 
     private void OnTriggerEnter(Collider other)
     {
         // if you aren't currently picking something up
         if (!isPickingUp)
         {
             if (other.tag == "Rock")
             {
                 inventory.rockAmount += 1;
                 Destroy(other.gameObject);
                 isPickingUp = true; // you are now picking something up
             }
             if (other.tag == "Log")
             {
                 inventory.logAmount += 1;
                 Destroy(other.gameObject);
                 isPickingUp = true; // you are now picking something up
             } 
         }
     }
 
     private void Update()
     {
         Timer();
     }
 
     private void Timer()
     {
         // if you pick up item
         if (isPickingUp)
         {
             // timer increases gradually
             timer += Time.deltaTime;
 
             // if timer becomes greater than the delay
             if (timer > delay)
             {
                 // you have finished picking up item
                 isPickingUp = false;
                 // reset the timer
                 timer = 0;
             } 
         }     
     }
 }

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