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Question by Lackoxx · Jan 27, 2017 at 10:45 AM · jumpjumpinginfinite

Hello! I have infinite jump problem, please help me!

  void Update()
     {
       
         if (Input.GetButtonDown("Jump") && isGrounded)
         {
             jump = true;
             jumpForce = 1000;
 
         }
         else
         {
             jump = false;
             jumpForce = 0;
 
         }
 
     }
 
     void FixedUpdate()
     {
 
         isGrounded = Physics2D.OverlapCircle(groundCheck.position, radius, groundLayer);
 
 
         float h = Input.GetAxis("Horizontal");
 
         anim.SetFloat("Speed", Mathf.Abs(h));
 
         if (h * Fb2d.velocity.x < maxSpeed)
             Fb2d.AddForce(Vector2.right * h * moveForce);
 
         if (Mathf.Abs(Fb2d.velocity.x) > maxSpeed)
             Fb2d.velocity = new Vector2(Mathf.Sign(Fb2d.velocity.x) * maxSpeed, Fb2d.velocity.y);
 
         if (h > 0 && !facingRight)
             Flip();
         else if (h < 0 && facingRight)
             Flip();
 
 
         if (jump && isGrounded)
         {
             if (Fb2d.velocity.y < maxJumpVelocity)
             {
                 Fb2d.AddForce(Vector2.up * jumpForce);
                 jump = true;
                 jumpForce = 1000;
 
             }
             else
             {
                 // Otherwise stop jumping
                 jump = false;
                 jumpForce = 0;
 
             }
         }
     }
 
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avatar image HenryStrattonFW · Jan 27, 2017 at 02:10 PM 0
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Please update your question to contain more information about your problem, describe what is happening and what you think should be happening ins$$anonymous$$d.

avatar image NoseKills · Jan 27, 2017 at 05:27 PM 0
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Put a Debug.Log("stopped jumping"); under // Otherwise stop jumping to see if it ever happens.

You don't have to guess and wonder what is happening in your code. You can use various debugging methods like adding breakpoints and Debug.Log() calls to find out.

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