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Question by Elinis · Apr 28, 2019 at 04:55 PM · 2dmobilemovement script

2D android swipe movement,2D Mobile Movement

Hi, I am new to both unity and C#. Now, I am making 2D android game, but have problem with swipe type movement. This is the code:

 private void FixedUpdate ()
 {
     if(Input.touchCount > 0)
     {
         tap = Input.GetTouch(0);
         switch (tap.phase)
         {
             case TouchPhase.Began:
                 startPos.x = tap.position.x;
                 break;

             case TouchPhase.Moved:
                 endPos = new Vector2 (tap.position.x - startPos.x, 0.0f);
                 rb.AddForce(endPos * speed); 
                 break;

             case TouchPhase.Ended:
                 tap.position = new Vector2(0.0f, 0.0f);
                 break;
         }

     }
 }

} can you tell me what is wrong? In idea this code should give my player, basic swipe motion?,Hi, I am new to both unity and C# scripting. I am writing an android 2D game, but have problem with movement control. This is my Code: using System.Collections; using System.Collections.Generic;

 private void FixedUpdate ()
 {
     if(Input.touchCount > 0)
     {
         tap = Input.GetTouch(0);
         switch (tap.phase)
         {
             case TouchPhase.Began:
                 startPos.x = tap.position.x;
                 break;

             case TouchPhase.Moved:
                 endPos = new Vector2 (tap.position.x - startPos.x, 0.0f);
                 rb.AddForce(endPos * speed); 
                 break;

             case TouchPhase.Ended:
                 tap.position = new Vector2(0.0f, 0.0f);
                 break;
         }

     }
 }

} Can you tell me what is the problem?

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