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Question by $$anonymous$$ · Jul 26, 2018 at 10:34 PM · lightingvoxelartifactsbakedlightingpolygon

Strange artifacts from baked lightning

Hello guys! Made some models from magicka voxel, for performance reasons i chose baked lightning. Unity makes uv, lightnings goes on mode, casts shadow, but.... i have strange polygon "gaps", which could be acceptable, but in camera view you see black lines.

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I tried almost every lightning settings. alt text

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If its model problem, what can you suggest?

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avatar image hexagonius · Jul 27, 2018 at 08:17 PM 0
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from what I see the mesh is not complete, or am I missing something? in that case you can bake all you want, if the geometry is not intact lighting won't help much. you'll have to fix that model. in scene view, you can turn on wireframe rendering to make absolutely sure there's a mesh gap and vertices and or triangles are missing

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Answer by Carterryan1990 · Jul 27, 2018 at 08:31 PM

I believe you need to read into light probes

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