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Question by oneshotvish · Apr 27, 2019 at 03:35 AM · scripting problem

how to unhide cursor when going to main menu?

Hi I am working on a level and when that level objective is complete , I want the game to restart back to the main menu. the problem is that I have a cursor lock on my character which I need , so when complete that objective of the level I get taken to the main menu , but my cursor is locked still . I want know how can make it unlock when I go to the main menu .

here is the cursor lock script ………………………….

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class MouseLock : MonoBehaviour { void Update() { if (Input.GetKeyDown("1")) { Cursor.lockState = CursorLockMode.Locked;

         Cursor.visible = false;
     }

     if (Input.GetKeyDown("2"))
     {
         Cursor.lockState = CursorLockMode.None;

         Cursor.visible = true;
     }
 }

}

…………………………………………………………………….........………………. here is my player collecting script which takes me to the main menu

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI;

public class PlayerScriptversiontwo : MonoBehaviour {

 private int coinAmount;
 public Text CountText;
 public Text WinText;
 public int totalCoin;
 private void Start()
 {
     UpdateUI();
     WinText.enabled = false;
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Books"))
     {
         coinAmount = coinAmount + 1;
         other.gameObject.SetActive(false);
         UpdateUI();
     }
 }
 void UpdateUI()
 {
     CountText.text = "Collect Books: " + coinAmount.ToString();
     if (coinAmount >= totalCoin)
     {
         WinText.enabled = true;
         SceneManager.LoadScene("TitleScene");
         
     }

 }

}

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avatar image KevRev · Apr 27, 2019 at 08:45 AM 0
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Did you write the code yourself? You already have the code you need in there. But I'm a little confused as it seems you lock and unlock the mouse by pressing 1 or 2. Is that correct?

Add these to lines immediately before your load scene line:

 Cursor.lockState = CursorLock$$anonymous$$ode.None;
 Cursor.visible = true;
avatar image oneshotvish KevRev · Apr 27, 2019 at 04:40 PM 0
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thanks $$anonymous$$evRev

Sorry I forgot to add that I did not write this code

thank you the cursor now appears when I go to the main menu

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Answer by TungstenVn · Apr 27, 2019 at 03:40 AM

why i dont see my post in help room

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