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Question by Telamon25346 · Dec 08, 2015 at 11:56 AM · c#materialtextgraphicstime

Creating a GUI that can fade transition over time to other GUI

Hey, so i have a plane that is placed over my character so that i can place material with text that i want to display on it, and a script that changes the material. my code is here

 #pragma strict
     
     //this script changes the material of the object to the different materials
     
     var textures : Texture2D[];
     var delay = 1.0;
     private var textureCounter = 0;
 
 
     function Start () 
     {
     
         InvokeRepeating("CycleTextures", delay, delay);
 
     }
 
 
     function CycleTextures () 
     {
     
         textureCounter = ++textureCounter % textures.length;
         GetComponent.<Renderer>().material.mainTexture = textures[textureCounter];
 
     }
     

the problem that i have with this is that the script does not fade into and out of the current material. second, i would like to use a GUI because right now i have to create an image in Photoshop, import that image into unity, change it to a material, and then add it to the script. i find that too hassling and it could be a huge problem later on.

so all in all, im trying to A: get a Gui that floats over my characters head with text on it B: Get the text to change over time C: get the text to fade in and out between transitions

how would i go about doing this?

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