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Question by Matheuz · Apr 02, 2015 at 10:24 AM · uibuttoninterface

Graphics Raycaster - Click on overlapped buttons

So I was playing with the new UI system and I tried one (I know, wierd) situation where two buttons are overlapped, and based on my previous Unity experience, I thought that both buttons would respond to the click (something similar with using the UI on a 3D environment).

Is there any way I can allow this situation? It could come out handy to me when using a tutorial overlay to highlight some buttons.

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avatar image Matheuz · Apr 02, 2015 at 12:48 PM 0
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Yeah, I was checking GraphicsRaycaster source code and apparently it always gets the first hit ins$$anonymous$$d of all hits like the other Raycasters. It's a shame it can't be done natively in Unity. The temporary solution I found was executing an event ( ExecuteEvents.Execute) in the other button, which is working fine given the situation.

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Answer by SamiSiddiqui · Apr 02, 2015 at 12:43 PM

Its not built into unity. You will have to propagate the click event to overlapped button. Which ofcourse you can do dynamically or used a fixed button as references. Based on how much you are using it.

If your buttons are in different canvas then you will have to disable Graphics Ray caster in one of the canvas to get the button your like to work.

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