- Home /
Windows build is much darker than Editor
In short, the windows Unity build is much darker than what is viewed in the Unity editor. This occurs after a SceneManager.LoadScene successfully switches scenes.
It is odd. Lighting is perfect in editor. However, once I build the game and test it out, everything is significantly darker when the SceneManger switches over to the next scene. (Scene one remains okay, scene 2 does it)
It is as though the light mapping is not applied when the second map is loaded? (I am using Linear lighting not sure if that changes anything?)
Here are a couple things i've noted:
1) This does not happen all the time. Maybe 75% of the time will the build be very DARK
2) Sometimes while playing in the build, the scene returns to its original bright (INTENDED) lighting. Sometimes it DOES NOT.
Any help? this is very tricky for me as this is my first time using light mapping (real time)