- Home /
Humanoid Blender Animations spazzing out
Hey all
I Have a auto rigged character from mixamo with some basic animations aswell.
i imported the character into blender and made my animation(very basic animation of the character leaning)i exported it as a fbx and imported it into unity.
In the inspector i set it to Humanoid and created the avatar from the same mixamo character i imported into unity earlier.
when i view/preview the animation in the inspector it works fine
but when i apply it to my Animator Controller it either spazzes out like crazy or doesn't do anything depending on if its override or additive.
My question is what am i doing wrong. could any one link me a good tutorial because i don't have much experience in blender
Thanks you ~Scott
Also in the Animation window if i select my animation it doesn't have any curves/motions
Your answer
Follow this Question
Related Questions
Extra bones mess up with humanoid animations 1 Answer
Mecanim problem 1 Answer
Humanoid fingers not deforming properly 1 Answer