Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by davidflynn2 · Jan 01, 2013 at 07:55 PM · c#switchdoor

Play two Animations

I have the following code setup so that when I click on my door it plays the animation that is on it the problem lies in the fact that I would like two animations. One for opening the door and one for closing the door. But if the door is already open I don't want it to play the open animation again, I want it to play the close animation.

Here is my code:

  void OnMouseDown() 
     {
       animation.Play();   
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image clunk47 · Jan 01, 2013 at 08:00 PM 2
Share

You could use a coroutine.

 float waitTime = 3.0f;
 
 void On$$anonymous$$ouseDown()
 {
     animation.Play("Open");
     StartCoroutine("CloseDoor");
 }
 
 IEnumerator CloseDoor()
 {
     while(true)
     {
         yield return new WaitForSeconds(waitTime);
         if(!animation.isPlaying)
         {
             animation.Play("Close");
             StopAllCoroutines();
         }
         yield return new WaitForEndOfFrame();
     }
 }
avatar image davidflynn2 clunk47 · Jan 01, 2013 at 08:03 PM 0
Share

I am kinda wanting to leave the door open until the player decides to close or never close if player don't close it. But I do thank you for your suggestion.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Piflik · Jan 01, 2013 at 08:02 PM

Something like this should work.

 private bool isOpen = false;
 
 void OnMouseDown() {
     if(!animation.IsPlaying("open") && !animation.IsPlaying("close")) {
         if(isOpen)
             animation.Play("close");
  
         else
            animation.Play("open");

         isOpen = !isOpen;
     }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image davidflynn2 · Jan 01, 2013 at 08:15 PM 0
Share

Perfect thanks you have one to many closing perethases on your if statement at the end.

avatar image Piflik · Jan 01, 2013 at 08:25 PM 1
Share

Oh, right, thank you...fixed it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Toggle on click. 2 Answers

Problems with enums and switches (C#) 2 Answers

How to check if an enum’s case has changed 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges