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Question by simonck8000 · Jul 01, 2020 at 02:32 PM · scripting problemscripting beginnerscript error

Respawn Point dont work, is because is a prefab?

Hi everyone, i am a beginner in unity. And i have a trouble with my respawn point. When my player (prefab) have 0 or less HP, die. But the problem is the "player1.transform.position = respawnPoint1.position;" code dont work, but the nexts yes. The HP bar go to 100 but the position of the player dont change. I dont know how to repare dat. Sorry for my bad english :,(

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RespawnPlayers : MonoBehaviour
 {
     [SerializeField]Transform player1;
     [SerializeField]Transform respawnPoint1;
     private HealthBar healthbar;
 
 
 
     public void hasMuerto()
     {
 
         player1.transform.position = respawnPoint1.position;
 
         healthbar = FindObjectOfType<HealthBar>();
         healthbar.respawnMaxHealth();
 
     }
 }

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Answer by Magso · Jul 01, 2020 at 02:53 PM

You have player1.transform.position but player1 is already a transform so it should be player1.position. Also (I don't know if it's the same in newer unity versions) but if you were using a CharacterController you couldn't set it's position directly.

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avatar image simonck8000 · Jul 01, 2020 at 03:15 PM 0
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Thanks for respond me. Yes, i am using a CharacterController. How can i change the position if i have a CharacterController?

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Answer by simonck8000 · Jul 01, 2020 at 03:35 PM

Fixed, need to go "Proyects Settings" > "Physics" and turn on "Auto Sync Transforms"

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