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Question by FourthFloor · Aug 12, 2012 at 12:41 AM · c#2dnullreferenceexceptionrope

Object Reference not set to instance of an object - error in 2d rope code

Hey commUnity. Im using C#. I am getting the error: "NullReferenceException: Object reference not set to an instance of an object" error while coding a 2d rope mechanic. As a result (at least, I assume its as a result) my code isnt working and the character wont child to the rope and thus be able to climb it. The error is at:

CharacterControlsManager.OnExitRope (UnityEngine.GameObject rope) (at Assets/Standard Assets/Character Controllers/Sources/Scripts/CharacterControlsManager.cs:65) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) RopeSegmentBehavior:OnTriggerExit(Collider) (at Assets/Standard Assets/Character Controllers/Sources/Scripts/RopeSegmentBehavior.cs:31)

The code works like this. I have one class, RopeSegmentBehaviour, attached to every rope segment. The collider is a trigger. In that class is the code:

 public void OnTriggerEnter (Collider collision){
         if (collision == null)
             Debug.LogError("collider enter being read is null");
         if (collision.tag == "Player")
         {
             collision.gameObject.transform.parent.gameObject.SendMessage("OnEnterRope", gameObject, SendMessageOptions.DontRequireReceiver);
             Debug.Log("enterMessageSent!");
         }
  public void OnTriggerExit(Collider collision)
     {
         if (collision == null)
             Debug.LogError("collider exit being read is null");
         if (collision.tag == "Player")
         {
           
             collision.gameObject.transform.parent.gameObject.SendMessage("OnExitRope", gameObject, SendMessageOptions.DontRequireReceiver);
             Debug.Log("exitMessageSent!");
         }
 [
   

On the character, I have a component that manages climbing script, called the ClimbingController. I also have a Character Controls Manager class as a component. its set up like this:

 [System.NonSerialized]
         GroundController walkingScript;
     [System.NonSerialized]
        ClimbingController climbingScript;
   
  void Start () {
       walkingScript = gameObject.GetComponent<GroundController>();
          climbingScript = gameObject.GetComponent<ClimbingController>();
  }//end Start
 

The lines that throw the error are in the CharacterControlsManager class. There is the conditional part of the below if:

void OnEnterRope( GameObject rope){ if ((Input.GetAxisRaw("Vertical") != 1 && climbingScript.enabled == false) || climbingScript.segmentHashtable.ContainsValue(rope)) { Debug.Log("input.getAxisRaw Vertical did not equal one while the climbingScript was enabled OR we werent on the rope already"); return; }

And the other error is in this if condition:

 void OnExitRope(GameObject rope){
         if (climbingScript.enabled == false)
             return;

Any help would be awesome.

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