Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 0tacun · Jul 19, 2014 at 11:32 PM · animationmecanimeventmultipleparameter

Multiple Animation Events Parameter Mecanim

Hi all,

with the animation events in Mecanim I can use float, int and a string. Is it possible to commit two integers to a script?

 function Swing( damage : int, staminaCost : int) {
   // do stuff...
 }


I would like to call this funtion with an animation event and I don't really want to use a float as my second parameter.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Mmmpies · Jul 20, 2014 at 07:10 PM

Not sure I understand but given the function is swing I'm guessing you want to swing a weapon, play the swing weapon animation and pass back values.

In Mecanim you could create a bool, for example, isSwinging and set a transition to the play swingSword animation to play if true. Set the transition to go back to whatever animation you were on before on exit time and somewhere between those two events SetBool("isSwinging", false); so it doesn't loop over and over.

You don't need to pass damage or staminaCost to Mechanim at all, for that you could either reference the script that deals with damage etc. and call the function to change the damage by int amount or broadcast a message and have a listener within that script.

e.g. in C# for referencing the script on another GameObject:

private GameObject enemy;

public EnemyHealth healthScript;

void Awake()

{

enemy = GameObject.FindGameObjectWuthTag("Enemy");

healthScript = enemy.GetComponent LESSTHAN EnemyHealth GREATERTHAN ();

}

Then in the swing reference the AdjustHealth with the following:

healthScript.AdjustHealth(-10);

Of course the -10 would be better as a variable but, hopefully, it's clear enough.

The EnemyHealth is what my script is called so replace that with your script name and the LESSTHAN GREATERTHAN need replacing for the symbols (they get stripped out as HTML tags on here).

Hope that makes sense.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 0tacun · Jul 20, 2014 at 08:41 PM 0
Share

Thank you for your reply and telling me your approach. The issue is that my Swing() function enables the weapon collider on a certain animation key frame. Also imagine I have multiple attack animations and each one should have, depending on the strength of the attack, a different sta$$anonymous$$a cost. Now when configurating the animation clips at the bottom it is possible to add animation events to the clip. But the only possible parameters are int, float or string. $$anonymous$$y question is: is it possible to use 2 integer for an animation event? (Going even further: is it possible to commit more than those 3 parameters?)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Create new Mecanim parameter from code? 1 Answer

Mecanim animation events not working properly 0 Answers

How to ignore anim events on layers with weight set to 0? 1 Answer

Mecanim bool parameter is staying true for too long 2 Answers

How can I change a mecanim animation by pressing a key? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges