Question by
_Yash_ · Apr 24, 2019 at 10:21 AM ·
animationanimatormecanimanimator controller
Animator Controller sets default values even if Write Defaults is disabled
Unity version: 2017.4.5f1
I have a animation state and there is a clip attached to it. The animation clip does not have a property for X object's rotation. Some other clip in the controller is using X Object's rotation so it should be in default values.
Hence as per the normal behavior if "Write Defaults" (WD) is set, it will reset the value when transitioning in to the state. If WD is disable, it should not affect the rotation property of the X object. In my case WD is disable but it is still resetting to the default value. What might be causing this behavior ?
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