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Blender animation changes the location of Vuforia AR object.
So I have a very simple blender model and an animation in a .blend file. I am trying to create an AR app so I load the .Blend file into Unity. Then I set up the model by dragging the 3d model on to the image target. I can then duplicate my model, flip/rotate it and then compile it into an APK and everything would work. However, now if I build the APK with attached animation then my model gets rotated onto its side. The animation does not move the object at all. All it does is rotating the object in place. Can someone please explain to me why an animation that rotates an object on its Z-axis also changes the location of where the object pops up on the image marker?
When I drag and drop my model into Unity the axis are all screwed up. Fixing the axis and compiling the APK will display the correct location, but if I compile the apk with an animation controller then the model is shown like the above image.
Can someone please help me?
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