Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bhambhu · Nov 11, 2013 at 11:03 AM · collisioncharactercontrollerlogic

Death Condition ??

Hello Friends . I am using character controller for my character . now , i am confused about the death of my character when it collides with something . Currently i am using following code ..

 function OnControllerColliderHit(hit:ControllerColliderHit){
     var hitPoints:Vector3=transform.InverseTransformPoint(hit.point);
     var diff=hit.point-transform.position;
     if(diff.z>=.5){ // .5 is radius of Character Controller
         Camera.main.GetComponent(mainController).isPlay=false;
     }
     
 
 }

But , its not working properly . Please tell me where i am wrong and guide me in correct direction . :)

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image axCed · Nov 11, 2013 at 02:36 PM 0
Share

You can start by formatting your code.

avatar image LightSource · Nov 11, 2013 at 04:04 PM 0
Share

I dont see where your character actually dies in your code. What is called for your character death?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by static_cast · Nov 11, 2013 at 04:18 PM

 function OnControllerColliderHit(hit : ControllerColliderHit)
  {
  var hitPoints:Vector3=transform.InverseTransformPoint(hit.point);
  var diff=hit.point-transform.position;
  if(diff.z >= 0.5) //.5 is radius of Character Controller
   Camera.main.GetComponent(mainController).isPlay=false;
  }

only reformatted code

I'm pretty sure that the character controller has it's own collision functions, but I'm not sure where you're going with your code.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

When using a character controller for the player, can other colliders be used alongside the character controller? 1 Answer

CharacterController & Particles 1 Answer

Character Controller vs. Kinematic Rigidbody 1 Answer

Character Controller not ground object 1 Answer

Colliders doesn t collide with CharacterController 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges