Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Brokenarrow · Jun 24, 2014 at 08:05 PM · c#positionparentlocalposition

Adjusting localPosition

Hi, I am trying to keep an object within its parents boundaries. So I created this script:

 Vector3 Position = transform.localPosition;

 if (Position.x > 0.5f)
 {Position.x = 0.5f;}
 print (Position.x);


In order to prevent the object from moving over the 0.5f treshold. However, the object simply doesn't respond to this treshold.

What am I doing wrong?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AndyMartin458 · Jun 24, 2014 at 08:08 PM 0
Share

@Brokenarrow Well, there are more things to worry about than just the x position. What about the y and z? Also, make sure this function running in update

avatar image Brokenarrow · Jun 24, 2014 at 09:21 PM 0
Share

Im aware of the Y and Z, this is just as an example. It is running in Update.

It simply ignores the 0.5f treshold. The object can cross the boundary freely.

(print (Position.x); does stop at 0.5f however)

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by CanisLupus · Jun 24, 2014 at 10:19 PM

You're not setting the position of the object with Position.x = 0.5f. That instruction only sets the x value of the Vector3 named "Position". To set the object's position you need to do transform.localPosition = Position after your example. Does this make sense?

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AndyMartin458 · Jun 24, 2014 at 10:33 PM 1
Share

@Brokenarrow oh yeah. @CanisLupus makes a valid point. You're copying the vector and modifying it. That won't affect the Transform.

avatar image Brokenarrow · Jun 25, 2014 at 12:04 PM 0
Share

Thank you very much, I can't believe I didn't see that!

avatar image CanisLupus · Jun 25, 2014 at 01:21 PM 0
Share

Oh, it happens, believe me ;) You're welcome!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Find a gameobject with the same position 2 Answers

Distribute terrain in zones 3 Answers

Updating localPosition(?) in a scaled transform parent 1 Answer

Set child position and move parents with 2 Answers

Scale gameobject around vector 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges