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Question by Unity-Artcraft · Apr 22, 2019 at 09:43 PM · jumpjumping

Jumping not working

I try to get my jumping to work but it doesn't... isGrounded is true so normally it should work...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerActions : MonoBehaviour
 {
     Rigidbody2D myRigid;
 
     [SerializeField] float speed = 10;
     [SerializeField] float jumpForce = 10;
     [SerializeField] Transform groundCheck;
     [SerializeField] float checkRadius = 0.5f;
 
     bool isGrounded;
 
     [SerializeField] LayerMask whatIsGround;
     Collider2D myCollider;
 
     private void Start()
     {
         myRigid = GetComponent<Rigidbody2D>();
         myCollider = GetComponent<Collider2D>();
     }
 
     private void FixedUpdate()
     {
         isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround);
 
         float moveInput = Input.GetAxisRaw("Horizontal");
         myRigid.velocity = new Vector2(moveInput * (speed * Time.fixedDeltaTime * 100), 0.0f);
 
     }
 
     private void Update()
     {
         if (Input.GetButtonDown("Jump") && isGrounded == true)
         {
             myRigid.velocity = Vector2.up * jumpForce;
         }
         Debug.Log(isGrounded);
     }
 }
 

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