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Question by theTRUEmiffqueen · Oct 02, 2018 at 09:05 AM · inputboolean

What is the issue in this player movement script?

I'm writing a 2D platformer and I'm trying to make it so that the player can't jump in mid-air. I did this with the boolean "grounded", which is required to be true so the player can jump, enables when the player touches a platform and disables after the player jumps. However, when I run the program, the character just infinitely jumps without any input.

 public class PlayerMovement : MonoBehaviour {
 
     private Rigidbody2D rb2d;
     public float speed;
     public float jumppower;
     public float dashpower;
     private bool grounded;
 
 
 
     // Use this for initialization
     void Start () {
         rb2d = GetComponent<Rigidbody2D>();
         transform.position = Vector2.zero;
         grounded = true;
 
 
         
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKey (KeyCode.LeftArrow))
             rb2d.AddForce (Vector2.left * speed * Time.deltaTime);
         if (Input.GetKey (KeyCode.RightArrow))
             rb2d.AddForce (Vector2.right * speed * Time.deltaTime);
         if (Input.GetKeyDown (KeyCode.Space) && (grounded == true))
             Debug.Log ("Off Ground.");
             grounded = false;
             rb2d.AddForce (Vector2.up * jumppower * Time.deltaTime);
         if (Input.GetKeyDown (KeyCode.D))
             rb2d.AddForce (Vector2.right * dashpower);
         if (Input.GetKeyDown (KeyCode.A))
             rb2d.AddForce (Vector2.left * dashpower);
         if (Input.GetKeyDown (KeyCode.R))
             transform.position = Vector2.zero;
         
 
             
         
 
 
 
             
 
         
     }
 
 
 
 
     void OnColliderEnter (Collider other) {
         if (other.gameObject.CompareTag ("Platform"))
             Debug.Log ("Ground.");
         grounded = true;
 
     }
 
         
             
         
         
 
 
 
 }
 
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Answer by theTRUEmiffqueen · Oct 02, 2018 at 09:07 AM

For clarification, I realise now that in line 55 the line is wrongly indented but even after fixing this, the problem has not stopped.

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