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Question by viltenis · Jul 15, 2020 at 08:47 AM · raycast3dshooting

How do I shoot an instantiated object from a third person character to where my cursor(center of screen) is pointing?

Currently I'm making a third person shooter-like game where the main character shoots Instantiated objects (bullets) but the main problem is that I cannot get the bullet to fly in the direction of my mouse cursor(center of screen). I've tried achieving this in many ways and the closest was by shooting out a ray from camera through mouse position (mouse is always locked to the center of the screen), then taking the hitInfo.point RaycastHit variable and making a direction vector3 from my character to that point, so the bullets would fly straight to the hitInfo.point position. But, unfortunately, the bullets occasionally start to fly randomly around, even though I have placed walls with collision meshes all around so the ray would always hit something. The project is in C#. Thanks to anyone, who will help, in advance!!!!! I'm pretty new to game making, so trying to keep a positive attitude! Thank you!!

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