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Question by OscarvanLeest · Mar 28, 2018 at 10:25 AM · audioaudiosourceaudioclipmicrophone

Is it possible to select channels for the microphone input?

I'm getting multi-channel input from the a virtual device and I'm sending it as microphone input to Unity, but when I send that input out it seems to automatically select the first channel. The thing I'm trying to do is have multiple audio sources that all play a different channel from the microphone input.

This is the code I'm using:

     void Start () {
         AudioSource audio = GetComponent<AudioSource>();
         audio.clip = Microphone.Start("Soundflower (2ch)", true, 10, 44100);
         audio.loop = true;
         audio.Play();
 //        audio.GetOutputData ();
 //        audio.outputAudioMixerGroup ();
 
     }
 
     void Update () {
         
     }
 }
   
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