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Question by xevierh · Oct 04, 2014 at 06:36 AM · transform.positiontransform.translate

How do I get the edge of an object from transform.position?

I wanted to slide a player along a rectangle by using transform.translate until it reaches the edge of said rectangle.

The problem is transform.position gives me a vector3 at the center of the transform not one side of it. Does anyone know how I can get the positional value for the edge of one side of a rectangular transform?

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Answer by koray1396 · Oct 04, 2014 at 07:27 AM

if i understood right, you are using sprites and BoxCollider2D. Then you can get this information from collider center and size, say one edge would have an x value of, center.x + (size.x / 2).

http://docs.unity3d.com/ScriptReference/BoxCollider2D.html

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avatar image robertbu · Oct 04, 2014 at 07:40 AM 0
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@koray1396's approach will work, but both 'center' and 'size' need to be converted to world coordinates...and if the sprite is rotated, you will have to calculate a line for the edge, not a position.

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Answer by slake_it · Oct 09, 2016 at 12:35 AM

I've made an asset to solve this problem

Move unity 2D objects with a single line of code without worrying about scale ,sprite pivot , collider size or offset.

Example:

place the player at the start of the level using a single line of code:

player.MoveBottomLeft ( ground.GetTopLeft () )

Supports:

  • Sprite Renderer

  • Box Collider 2D

  • Circle Collider 2D

Asset Store URL: http://u3d.as/wkF

Documentation: http://cyborgassets.weebly.com/object-edges-2d.html

Video Tutorial: https://www.youtube.com/watch?v=T6sFnIigDvA

Hope it helps you & saves your time

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avatar image MarkR22 · Mar 13, 2017 at 05:46 AM 0
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This is great, did exactly what I needed. Thanks!

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