Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lee2430 · Aug 23, 2016 at 07:41 AM · texture2dvideotexturevideo streamingpixels

How do I paste an frame of a video source to a specified area of an object surface? (Or how do I manipulate specific pixels of a texture?)

Hey everybody : ) I'm rather new to Unity and I'm working on a 3D reconstruction project. My purpose is to aquire one or several frames from a camera and then to paste them to some corresponding area on the surfaces of some objects such as planes standing for ground and walls, etc. The issue is that i have no idea how to get the pixels in the video source and how to manipulate specific pixels in the target texutre. The video source provides a Texture2D, and the Texutre2D is delivered to the mainTexture of a quad's material in the demo. We want to, however, deform the shape of the Texture2D (namely texutre), and paste it to, for example, a trapezoid area at some appointed location on a plane's surface. When I use "Color32[] vedioPixels = texture.GetPixels32();" ,Unity reports "Invalid texture". Moreover, when I use "Color[] vedioPixels = texture.GetPixels();" ,Unity reports "texture has no data". Any help would be appreciated. Looking forward to your favourable replys. Many thanks. :D

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Is it possible to determine a color of a pixel under if that pixel is under a game object? 1 Answer

Playing Video in Unity 5 (on mobile) 4 Answers

Switching Videoclips for VideoPlayer in Unity degrades FPS drastically 0 Answers

Cut a sphereMovie texture into multiple halves in Unity and play a different video on each half 0 Answers

Check if every pixel of a texture is transparent 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges