- Home /
Question by
Rcocuzzo8 · Apr 25, 2016 at 04:29 AM ·
c#update functionupdate problemupdating
C# void FixedUpdate() only updating once
Hi guys, I have here a very simple 2D object that has a script which only updates once:
using UnityEngine;
using System.Collections;
public class EnemyScript : MonoBehaviour {
public GameObject player;
// Update is called once per frame
void FixedUpdate () {
Debug.Log ("Log it ");
}
}
screen-shot-2016-04-24-at-95008-pm.png
(106.2 kB)
Comment
Answer by quabug · Jun 15, 2016 at 06:18 AM
Set Edit -> Project Settings -> Time -> Time Scale
to 1.
Or you can use code to set it Time.timeScale = 1
After that, FixedUpdate should working properly.
Your answer
Follow this Question
Related Questions
Update breaks function 2 Answers
why do these both codes work similarly when they are put inside update function... 2 Answers
Finding object in update function not working. 0 Answers
why do these both codes work similarly when they are put inside update function... 3 Answers
Multiple Cars not working 1 Answer