Question by
Grant151 · Nov 02, 2020 at 03:25 PM ·
rigidbodynavmeshagentanimationsroot motionkinematic
Kinematic ridigbody interferes with root animations and NavMeshAgent
I have an NavMeshAgent, which is driven by root animations. When I attach a rigidbody and set it to kinematic, for some reason the root animations move the character a smaller distance (or sometimes dont move at all). What could be the reason here? I did some research, and kinematic rigidbodies should allow root animations to move the character properly, and have no effect on position.
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